PUBLICATIONS
Chow, M., Hung, M., Wirman, H., Naidu, S. J. (2018) Perceived Learning Effectiveness and Sense of Presence in a 3D Game-Based Virtual Environment. 21st EAFONS (East Asian Forum of Nursing Scholars) & 11th INC (International Nursing Conference), 11-12 January, 2018, Seoul, South Korea.

Wirman H., Naidu S. J., Chow M.C.M. & Hung M.S.Y. (2017) 3D Simulation Game for Triage Training. 9th Asian Medical Education Association Symposium cum Frontiers in Medical and Health Sciences Education, 14-16 December, 2017, Hong Kong.

Shroff, R. H., Keyes, C., & Linger, W. (2017) Game design as instructional design: Mapping a game-based phonetics app to a learning taxonomy. Poster Exhibit. eLearning Forum Asia 2017, 15-17 June 2015, Hong Kong Polytechnic University, Hong Kong.

Linger, W., Shroff, R. H., & Keyes, C. (2017) Helping students take advantage of short periods of time to have quick reviews of course material with their mobile device. eLearning Forum Asia 2017, 15-17 June 2015, Hong Kong Polytechnic University, Hong Kong.

Chow, E. H. C., & Yuen, A. (2017) User Experience Review of MOOCs: Coursera and edX. eLearning Forum Asia 2017, 15-17 June 2015, Hong Kong Polytechnic University, Hong Kong.

Shiu, A., Chow, J., & Chow, E. H. C. (2017) Development of a Mobile App for Engineering Economics – Process, Students’ Perceptions and Learning Analytics. eLearning Forum Asia 2017, 15-17 June 2015, Hong Kong Polytechnic University, Hong Kong.

Shroff, R. H., Keyes, C., & Wee, L. H. (2016) Gamified Pedagogy: Examining how a Phonetics App Coupled with Effective Pedagogy can Support Learning. The Seventh CLS International Conference, 1-3 December 2106, National University of Singapore, Singapore.​

Keyes, C., Shroff, R. H., Chow, E. H. C., Fung, D., Yu, G., Wirman, H., & Naidu, S. J. (2016) The Resource Centre for Ubiquitous Learning & Integrated Pedagogy: Mobile Solutions for Next Generation Learners. 15th European Conference on eLearning 2016, 26-28 October 2016, Prague, Czech Republic.

Shroff, R. H., Keyes, C., & Chow, E. H. C. (2016) Gamified Pedagogy: Examining how Gamified Educational Apps Coupled with Effective Pedagogy Support Learning. eLearning Forum Asia 2016, 13-15 June 2015, East China Normal University, Shanghai, China.

Chow, E. H. C., Shroff, R. H., & Keyes, C., (2016) Usability Testing for Education. eLearning Forum Asia 2016, 13-15 June 2015, East China Normal University, Shanghai, China.

Shroff, R. H., Keyes, C., & Linger, W. (2015) A Methodological Framework and Development of an Instrument to Assess Students’ Intrinsic Motivation and Behavioral Intention to Use Mobile Applications for Learning. International Conference on E-Learning and Innovative Pedagogies, 2-3 November 2015, University of California, Santa Cruz, USA.

Keyes, C., & Shroff, R. H. (2015) Successes and Failures of Design in Applications for Ubiquitous Learning. International Conference on E-Learning and Innovative Pedagogies, 2-3 November 2015, University of California, Santa Cruz, USA.

Naidu, S., Wirman, H., Shroff, R. H., Keyes, C., & Yu, G. (2015) A Unified Design Approach and Implementation of Game Mechanics for Mobile Learning Applications. Poster Exhibit. International Conference on E-Learning and Innovative Pedagogies, 2-3 November 2015, University of California, Santa Cruz, USA.

Keyes, C., Shroff, R. H., & Linger, W. (2015) Addressing the Pedagogical Challenges of Mobile Applications to Support Ubiquitous Learning. Paper presented at the eLearning Forum Asia 2015, 17-19 June 2015, SIM University, Singapore.

Shroff, R. H., Keyes, C., & Fung, D. (2015) Pedagogical Implications of a Crossword Puzzle Mobile Application for Language Learning. Paper presented at the eLearning Forum Asia 2015, 17-19 June 2015, SIM University, Singapore.

Naidu, S. J. (2015). Video Games as a Platform for Holistic Development of Adolescents. Abstract. Chinese Digital Games Research Association, Tsinghua University, Beijing, China.







Shroff, R. H., & Keyes, C. J. (2017) A Proposed Framework to Understand the Intrinsic Motivation Factors on University Students’ Behavioral Intention to Use a Mobile Application for Learning. Journal of Information Technology Education: Research, 16, 143-168.

Keyes, C., & Shroff, R. H., & Chow, E. H. C. (2016) Pedagogical Foundations for a Mobile Application for Language Acquisition. Ubiquitous Learning: An International Journal, 9(2) 21-45.

Keyes, C., Shroff, R. H., & Linger, W. (2015) Addressing Design Issues in Mobile Applications Supporting Ubiquitous Learning. Advances in Scholarship of Teaching and Learning, 3(1) 1-12.

Shroff, R. H., Keyes, C., & Linger, W. (2015) A Proposed Taxonomy of Theoretical and Pedagogical Perspectives of Mobile Applications to Support Ubiquitous Learning. Ubiquitous Learning: An International Journal, 8(4) 23-44.
Keyes, C., Shroff, R. H., Chow, E. H. C., Fung, D., Yu, G., Wirman, H., & Naidu, S. J. (2016). The Resource Centre for Ubiquitous Learning & Integrated Pedagogy: Mobile Solutions for Next Generation Learners. In Dan Remenyi (Eds.), e-Learning Excellence Awards: An Anthology of Case Histories 2016 (pp. 185-206). Reading, UK: Academic Conferences & Publishing International.
Wirman, H., & Naidu, S. J. (2015) Designing Serious Games: An Overview of Projects and Possibilities. The Hong Kong Polytechnic University, Jockey Club Design Institute for Social Innovation. Funded by The Hong Kong Jockey Club Charities Trust, Hong Kong.
Chow, E. H. C., & Thadani, D. R. (2016) Gamification of Learning: An Asian Perspective. User Experience Magazine, 16(2).
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